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A wonderfully wicked word game · 18+

Three hats. Six rounds.

  1. Stump ’em · 45 seconds. Ban 10 different one-word clues, then lock them in.
  2. Give five clues · 90 seconds. Help your partner find a different word. Avoid its forbidden words and their word forms. Prepare all five clues, best one first, then lock the list.
  3. Take five guesses · 60 seconds total. Start with the first clue. Each wrong guess immediately opens the next clue. Solve a third word before your five guesses or the clock run out.

Each phase starts with a short reminder and a voiced 3, 2, 1, GO! Your partners stay secret until the reveal.

Clue solved on12345NeverClue giver + guesser, each250200150100750Stumper050100150175250

Lock early, earn time points. Each whole second left adds one point. A complete locked forbidden list earns the stumper’s bonus. A complete locked clue list earns both partners the clue bonus. Solving the word earns both partners the guesser’s remaining-time bonus. These add to the base points above; a partial list at timeout earns no lock bonus.

Rounds 3–4 reveal a first letter; round 5 adds the length. Round 6 reveals the last letter and length. Obvious spelling slips count. Once your word is finished, you can watch ongoing challenges.

Local preview music: your supplied Minuet track, temporarily borrowed while Stump ’Em gets its own soundtrack.