You’ll leave this room. Your saved scores and RumyFriend login stay with you.
Each phase starts with a short reminder and a voiced 3, 2, 1, GO! Your partners stay secret until the reveal.
Lock early, earn time points. Each whole second left adds one point. A complete locked forbidden list earns the stumper’s bonus. A complete locked clue list earns both partners the clue bonus. Solving the word earns both partners the guesser’s remaining-time bonus. These add to the base points above; a partial list at timeout earns no lock bonus.
Rounds 3–4 reveal a first letter; round 5 adds the length. Round 6 reveals the last letter and length. Obvious spelling slips count. Once your word is finished, you can watch ongoing challenges.
Local preview music: your supplied Minuet track, temporarily borrowed while Stump ’Em gets its own soundtrack.